Space Empires: 4X Third Printing

Space Empires: 4X Third Printing

Space Empires: 4X Third Printing

Space Empires 4X is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. This game is Rich in Theme.

Disponibilidad: PEDIDO BAJO DEMANDA

GMT-84419

61,45 €

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Ficha técnica

  • Idioma - Inglés
  • Autor - Jim Krohn
  • BGG - 84419
  • Categorías - Juegos de mesa
  • Familia - Space Empires
  • Edad recomendada - 12+
  • Nº de jugadores - 1-4
  • Tiempo estimado de juego - 180`
  • Dependencia del idioma - Baja
  • Fabricante - GMT Games

Más

Space Empires: 4X Third Printing

This game is Rich in Theme. Carriers, fighters, mines, cloaking, dreadnoughts, merchant shipping, colonization, mining, terraforming, shipyards, black holes, warp points, non-player aliens, Doomsday Machines - everything an Epic Space Opera needs. Despite that, the rules are Incredibly Simple. Almost 20 years in the making, many elegant solutions have been developed to remove complexity and make the game intuitive.
1 to 4 players eXplore the random map.
Each space can reveal any of 12 different terrain effects like asteroids, nebulae, and planets. Terrain is important as it impacts both combat and movement, as well as how you will build your empire. Players then eXpand their empire by forming colonies (long term, steady growth), harvesting resources (quick income), and building a merchant fleet (trade income). This infrastructure must quickly be eXploited to build a fleet from up to 10 different classes of warships and researching critical technology from among 50 levels of advances at your disposal. The competing empires quickly come in contact and vie to eXterminate each other. This is where your technology and fleet decisions will be proven. Combat is simple (there are no complicated charts), but rewards good, balanced fleet construction. Building only the largest capital ship is not a good idea. Your fleets will actually feel like fleets!
COMPONENTS
  • One mounted map (backprinted)
  • Four counter sheets
  • One Pad of Player Aid Sheets
  • Four 2-sided Player Reference Cards
  • 16-page full-color Rule Book
  • 16-page full-color Play Book
  • 4 10-sided dice

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